Motion capture animation lets you use imported motion capture data to apply realistic motion to the characters in your scene.For example, when you assign a car model to a motion path that follows a road in your scene, the car follows the road when you play the animation. When you attach an object to a motion path, it follows the curve during its animation. Path animation lets you set a curve as an animation path for an object.For example, you can use nonlinear animation to create a looping walk cycle for one of your characters. Nonlinear animation lets you split, duplicate, and blend animation clips to achieve the motion effects that you want.For example, you can key a character’s X and Z translations asĭriver attributes and a door model’s Y rotation as theĭriven attribute to create an animation of a character and a swinging door. Driven key animation lets you link and drive the attributes of one object with those of another object by setting driven keys. Of a character’s arm to create an animation of its arm waving. For example, you can keyframe the joints and IK handles Keyframe animation lets you transform objects or skeletons over time by setting keyframes.You'll find sections that focus on the following types of animation: Maya, how to use the different types of animation, and how to preview, playback, and save your animations. Topics in this section provide information on the various animation techniques in An introduction to the various animation techniques in
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